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<e class_id_reference="10">
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<e class_id_reference="10">
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<e class_id_reference="10">
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		<Event></Event>
		<m_role>3</m_role>
		<m_eventSeverity>2</m_eventSeverity>
		<m_objectId>
			<strData></strData>
		</m_objectId>
		<m_startTime>
			<timestamp></timestamp>
		</m_startTime>
		<m_endTime>
			<timestamp></timestamp>
		</m_endTime>
	</ObjectProcessEvent>
	<message>
		<strData>Warning: Invalid shader node:sheen</strData>
	</message>
</e>
<e class_id_reference="10">
	<ObjectProcessEvent>
		<Event></Event>
		<m_role>3</m_role>
		<m_eventSeverity>2</m_eventSeverity>
		<m_objectId>
			<strData></strData>
		</m_objectId>
		<m_startTime>
			<timestamp></timestamp>
		</m_startTime>
		<m_endTime>
			<timestamp></timestamp>
		</m_endTime>
	</ObjectProcessEvent>
	<message>
		<strData>Warning: Invalid shader node:specular</strData>
	</message>
</e>
<e class_id_reference="10">
	<ObjectProcessEvent>
		<Event></Event>
		<m_role>3</m_role>
		<m_eventSeverity>3</m_eventSeverity>
		<m_objectId>
			<strData></strData>
		</m_objectId>
		<m_startTime>
			<timestamp></timestamp>
		</m_startTime>
		<m_endTime>
			<timestamp></timestamp>
		</m_endTime>
	</ObjectProcessEvent>
	<message>
		<strData>got document version: 1.38, upgrading to 1.38...</strData>
	</message>
</e>
<e class_id_reference="10">
	<ObjectProcessEvent>
		<Event></Event>
		<m_role>3</m_role>
		<m_eventSeverity>2</m_eventSeverity>
		<m_objectId>
			<strData></strData>
		</m_objectId>
		<m_startTime>
			<timestamp></timestamp>
		</m_startTime>
		<m_endTime>
			<timestamp></timestamp>
		</m_endTime>
	</ObjectProcessEvent>
	<message>
		<strData>Warning: Invalid shader node:alpha_cutoff</strData>
	</message>
</e>
<e class_id_reference="10">
	<ObjectProcessEvent>
		<Event></Event>
		<m_role>3</m_role>
		<m_eventSeverity>2</m_eventSeverity>
		<m_objectId>
			<strData></strData>
		</m_objectId>
		<m_startTime>
			<timestamp></timestamp>
		</m_startTime>
		<m_endTime>
			<timestamp></timestamp>
		</m_endTime>
	</ObjectProcessEvent>
	<message>
		<strData>Warning: Invalid shader node:occlusionTexture</strData>
	</message>
</e>
<e class_id_reference="10">
	<ObjectProcessEvent>
		<Event></Event>
		<m_role>3</m_role>
		<m_eventSeverity>2</m_eventSeverity>
		<m_objectId>
			<strData></strData>
		</m_objectId>
		<m_startTime>
			<timestamp></timestamp>
		</m_startTime>
		<m_endTime>
			<timestamp></timestamp>
		</m_endTime>
	</ObjectProcessEvent>
	<message>
		<strData>Warning: Invalid shader node:occlusionStrength</strData>
	</message>
</e>
<e class_id_reference="10">
	<ObjectProcessEvent>
		<Event></Event>
		<m_role>3</m_role>
		<m_eventSeverity>2</m_eventSeverity>
		<m_objectId>
			<strData></strData>
		</m_objectId>
		<m_startTime>
			<timestamp></timestamp>
		</m_startTime>
		<m_endTime>
			<timestamp></timestamp>
		</m_endTime>
	</ObjectProcessEvent>
	<message>
		<strData>Warning: Invalid shader node:normal</strData>
	</message>
</e>
<e class_id_reference="10">
	<ObjectProcessEvent>
		<Event></Event>
		<m_role>3</m_role>
		<m_eventSeverity>2</m_eventSeverity>
		<m_objectId>
			<strData></strData>
		</m_objectId>
		<m_startTime>
			<timestamp></timestamp>
		</m_startTime>
		<m_endTime>
			<timestamp></timestamp>
		</m_endTime>
	</ObjectProcessEvent>
	<message>
		<strData>Warning: Invalid shader node:transmission</strData>
	</message>
</e>
<e class_id_reference="10">
	<ObjectProcessEvent>
		<Event></Event>
		<m_role>3</m_role>
		<m_eventSeverity>2</m_eventSeverity>
		<m_objectId>
			<strData></strData>
		</m_objectId>
		<m_startTime>
			<timestamp></timestamp>
		</m_startTime>
		<m_endTime>
			<timestamp></timestamp>
		</m_endTime>
	</ObjectProcessEvent>
	<message>
		<strData>Warning: Invalid shader node:opacity</strData>
	</message>
</e>
<e class_id_reference="10">
	<ObjectProcessEvent>
		<Event></Event>
		<m_role>3</m_role>
		<m_eventSeverity>2</m_eventSeverity>
		<m_objectId>
			<strData></strData>
		</m_objectId>
		<m_startTime>
			<timestamp></timestamp>
		</m_startTime>
		<m_endTime>
			<timestamp></timestamp>
		</m_endTime>
	</ObjectProcessEvent>
	<message>
		<strData>Warning: Invalid shader node:coat</strData>
	</message>
</e>
<e class_id_reference="10">
	<ObjectProcessEvent>
		<Event></Event>
		<m_role>3</m_role>
		<m_eventSeverity>2</m_eventSeverity>
		<m_objectId>
			<strData></strData>
		</m_objectId>
		<m_startTime>
			<timestamp></timestamp>
		</m_startTime>
		<m_endTime>
			<timestamp></timestamp>
		</m_endTime>
	</ObjectProcessEvent>
	<message>
		<strData>Warning: Invalid shader node:sheen</strData>
	</message>
</e>
<e class_id_reference="10">
	<ObjectProcessEvent>
		<Event></Event>
		<m_role>3</m_role>
		<m_eventSeverity>2</m_eventSeverity>
		<m_objectId>
			<strData></strData>
		</m_objectId>
		<m_startTime>
			<timestamp></timestamp>
		</m_startTime>
		<m_endTime>
			<timestamp></timestamp>
		</m_endTime>
	</ObjectProcessEvent>
	<message>
		<strData>Warning: Invalid shader node:specular</strData>
	</message>
</e>
<e class_id_reference="10">
	<ObjectProcessEvent>
		<Event></Event>
		<m_role>3</m_role>
		<m_eventSeverity>3</m_eventSeverity>
		<m_objectId>
			<strData></strData>
		</m_objectId>
		<m_startTime>
			<timestamp></timestamp>
		</m_startTime>
		<m_endTime>
			<timestamp></timestamp>
		</m_endTime>
	</ObjectProcessEvent>
	<message>
		<strData>got document version: 1.38, upgrading to 1.38...</strData>
	</message>
</e>
<e class_id_reference="10">
	<ObjectProcessEvent>
		<Event></Event>
		<m_role>3</m_role>
		<m_eventSeverity>2</m_eventSeverity>
		<m_objectId>
			<strData></strData>
		</m_objectId>
		<m_startTime>
			<timestamp></timestamp>
		</m_startTime>
		<m_endTime>
			<timestamp></timestamp>
		</m_endTime>
	</ObjectProcessEvent>
	<message>
		<strData>Warning: Invalid shader node:alpha_cutoff</strData>
	</message>
</e>
<e class_id_reference="10">
	<ObjectProcessEvent>
		<Event></Event>
		<m_role>3</m_role>
		<m_eventSeverity>2</m_eventSeverity>
		<m_objectId>
			<strData></strData>
		</m_objectId>
		<m_startTime>
			<timestamp></timestamp>
		</m_startTime>
		<m_endTime>
			<timestamp></timestamp>
		</m_endTime>
	</ObjectProcessEvent>
	<message>
		<strData>Warning: Invalid shader node:occlusionTexture</strData>
	</message>
</e>
<e class_id_reference="10">
	<ObjectProcessEvent>
		<Event></Event>
		<m_role>3</m_role>
		<m_eventSeverity>2</m_eventSeverity>
		<m_objectId>
			<strData></strData>
		</m_objectId>
		<m_startTime>
			<timestamp></timestamp>
		</m_startTime>
		<m_endTime>
			<timestamp></timestamp>
		</m_endTime>
	</ObjectProcessEvent>
	<message>
		<strData>Warning: Invalid shader node:occlusionStrength</strData>
	</message>
</e>
<e class_id_reference="10">
	<ObjectProcessEvent>
		<Event></Event>
		<m_role>3</m_role>
		<m_eventSeverity>2</m_eventSeverity>
		<m_objectId>
			<strData></strData>
		</m_objectId>
		<m_startTime>
			<timestamp></timestamp>
		</m_startTime>
		<m_endTime>
			<timestamp></timestamp>
		</m_endTime>
	</ObjectProcessEvent>
	<message>
		<strData>Warning: Invalid shader node:normal</strData>
	</message>
</e>
<e class_id_reference="10">
	<ObjectProcessEvent>
		<Event></Event>
		<m_role>3</m_role>
		<m_eventSeverity>2</m_eventSeverity>
		<m_objectId>
			<strData></strData>
		</m_objectId>
		<m_startTime>
			<timestamp></timestamp>
		</m_startTime>
		<m_endTime>
			<timestamp></timestamp>
		</m_endTime>
	</ObjectProcessEvent>
	<message>
		<strData>Warning: Invalid shader node:transmission</strData>
	</message>
</e>
<e class_id_reference="10">
	<ObjectProcessEvent>
		<Event></Event>
		<m_role>3</m_role>
		<m_eventSeverity>2</m_eventSeverity>
		<m_objectId>
			<strData></strData>
		</m_objectId>
		<m_startTime>
			<timestamp></timestamp>
		</m_startTime>
		<m_endTime>
			<timestamp></timestamp>
		</m_endTime>
	</ObjectProcessEvent>
	<message>
		<strData>Warning: Invalid shader node:opacity</strData>
	</message>
</e>
<e class_id_reference="10">
	<ObjectProcessEvent>
		<Event></Event>
		<m_role>3</m_role>
		<m_eventSeverity>2</m_eventSeverity>
		<m_objectId>
			<strData></strData>
		</m_objectId>
		<m_startTime>
			<timestamp></timestamp>
		</m_startTime>
		<m_endTime>
			<timestamp></timestamp>
		</m_endTime>
	</ObjectProcessEvent>
	<message>
		<strData>Warning: Invalid shader node:coat</strData>
	</message>
</e>
<e class_id_reference="10">
	<ObjectProcessEvent>
		<Event></Event>
		<m_role>3</m_role>
		<m_eventSeverity>2</m_eventSeverity>
		<m_objectId>
			<strData></strData>
		</m_objectId>
		<m_startTime>
			<timestamp></timestamp>
		</m_startTime>
		<m_endTime>
			<timestamp></timestamp>
		</m_endTime>
	</ObjectProcessEvent>
	<message>
		<strData>Warning: Invalid shader node:sheen</strData>
	</message>
</e>
<e class_id_reference="10">
	<ObjectProcessEvent>
		<Event></Event>
		<m_role>3</m_role>
		<m_eventSeverity>2</m_eventSeverity>
		<m_objectId>
			<strData></strData>
		</m_objectId>
		<m_startTime>
			<timestamp></timestamp>
		</m_startTime>
		<m_endTime>
			<timestamp></timestamp>
		</m_endTime>
	</ObjectProcessEvent>
	<message>
		<strData>Warning: Invalid shader node:specular</strData>
	</message>
</e>
<e class_id_reference="2">
	<Event></Event>
</e>
<e class_id_reference="2">
	<Event></Event>
</e>
<e class_id_reference="3">
	<WorkdataEvent>
		<Event></Event>
		<m_severity>3</m_severity>
		<v1>
			<count>0</count>
			<item_version>0</item_version>
		</v1>
		<v2>
			<count>0</count>
			<item_version>0</item_version>
		</v2>
		<v1>
			<count>0</count>
			<item_version>0</item_version>
		</v1>
		<v2>
			<count>0</count>
			<item_version>0</item_version>
		</v2>
	</WorkdataEvent>
	<m_sComponentName>
		<strData>ASMConversionStage</strData>
	</m_sComponentName>
	<v1>
		<count>0</count>
		<item_version>0</item_version>
	</v1>
	<v2>
		<count>0</count>
		<item_version>0</item_version>
	</v2>
</e>
<e class_id_reference="3">
	<WorkdataEvent>
		<Event></Event>
		<m_severity>3</m_severity>
		<v1>
			<count>13</count>
			<item_version>0</item_version>
			<item>
				<strData>TessellationSetting.QuadDominant</strData>
			</item>
			<item>
				<strData>TessellationSetting.SurfaceTolerance_IsRelative</strData>
			</item>
			<item>
				<strData>TessellationSetting.SurfaceTolerance</strData>
			</item>
			<item>
				<strData>TessellationSetting.NormalTolerance</strData>
			</item>
			<item>
				<strData>TessellationSetting.MaxEdgeLength_IsRelative</strData>
			</item>
			<item>
				<strData>TessellationSetting.MaxEdgeLength</strData>
			</item>
			<item>
				<strData>TessellationSetting.GridAspectRatio</strData>
			</item>
			<item>
				<strData>TessellationSetting.FaceMeshSegment</strData>
			</item>
			<item>
				<strData>TessellationSetting.EdgeSegment</strData>
			</item>
			<item>
				<strData>TessellationSetting.TessellateASMCurves</strData>
			</item>
			<item>
				<strData>TessellationSetting.Smoothing</strData>
			</item>
			<item>
				<strData>TessellationSetting.CurveTolerance_IsRelative</strData>
			</item>
			<item>
				<strData>TessellationSetting.CurveTolerance</strData>
			</item>
		</v1>
		<v2>
			<count>13</count>
			<item_version>0</item_version>
			<item>
				<strData>false</strData>
			</item>
			<item>
				<strData>false</strData>
			</item>
			<item>
				<strData>-1.000000</strData>
			</item>
			<item>
				<strData>true</strData>
			</item>
			<item>
				<strData>false</strData>
			</item>
			<item>
				<strData>-1.000000</strData>
			</item>
			<item>
				<strData>true</strData>
			</item>
			<item>
				<strData>false</strData>
			</item>
			<item>
				<strData>false</strData>
			</item>
			<item>
				<strData>false</strData>
			</item>
			<item>
				<strData>false</strData>
			</item>
			<item>
				<strData>false</strData>
			</item>
			<item>
				<strData>-1.000000</strData>
			</item>
		</v2>
		<v1>
			<count>0</count>
			<item_version>0</item_version>
		</v1>
		<v2>
			<count>0</count>
			<item_version>0</item_version>
		</v2>
	</WorkdataEvent>
	<m_sComponentName>
		<strData>TessellationStage</strData>
	</m_sComponentName>
	<v1>
		<count>0</count>
		<item_version>0</item_version>
	</v1>
	<v2>
		<count>0</count>
		<item_version>0</item_version>
	</v2>
</e>
<e class_id="13" class_name="TranslationEndEvent" tracking_level="0" version="0">
	<Event></Event>
</e>
<e class_id="14" class_name="ProcessorWorkdata" tracking_level="0" version="0">
	<WorkdataEvent>
		<Event></Event>
		<m_severity>3</m_severity>
		<v1>
			<count>22</count>
			<item_version>0</item_version>
			<item>
				<strData>WantSolid</strData>
			</item>
			<item>
				<strData>WantSurface</strData>
			</item>
			<item>
				<strData>WantCurve</strData>
			</item>
			<item>
				<strData>WantConfig</strData>
			</item>
			<item>
				<strData>WantMaterial</strData>
			</item>
			<item>
				<strData>WantPoint</strData>
			</item>
			<item>
				<strData>WantSketchCurve</strData>
			</item>
			<item>
				<strData>WantSketchPoint</strData>
			</item>
			<item>
				<strData>WantPolygonMesh</strData>
			</item>
			<item>
				<strData>WantWorkPlane</strData>
			</item>
			<item>
				<strData>WantWorkAxis</strData>
			</item>
			<item>
				<strData>WantWorkPoint</strData>
			</item>
			<item>
				<strData>WantView</strData>
			</item>
			<item>
				<strData>WantCamera</strData>
			</item>
			<item>
				<strData>WantAnyInvisible</strData>
			</item>
			<item>
				<strData>WantInvisible</strData>
			</item>
			<item>
				<strData>WantCoordSys</strData>
			</item>
			<item>
				<strData>WantPMI</strData>
			</item>
			<item>
				<strData>HierarchyOption</strData>
			</item>
			<item>
				<strData>WantInvisibleWorkFeature</strData>
			</item>
			<item>
				<strData>IsAssertEnabled</strData>
			</item>
			<item>
				<strData>WantJournal</strData>
			</item>
		</v1>
		<v2>
			<count>22</count>
			<item_version>0</item_version>
			<item>
				<strData>false</strData>
			</item>
			<item>
				<strData>false</strData>
			</item>
			<item>
				<strData>true</strData>
			</item>
			<item>
				<strData>true</strData>
			</item>
			<item>
				<strData>true</strData>
			</item>
			<item>
				<strData>false</strData>
			</item>
			<item>
				<strData>true</strData>
			</item>
			<item>
				<strData>true</strData>
			</item>
			<item>
				<strData>true</strData>
			</item>
			<item>
				<strData>false</strData>
			</item>
			<item>
				<strData>false</strData>
			</item>
			<item>
				<strData>false</strData>
			</item>
			<item>
				<strData>true</strData>
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			<item>
				<strData>true</strData>
			</item>
			<item>
				<strData>true</strData>
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			<item>
				<strData>false</strData>
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			<item>
				<strData>false</strData>
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			<item>
				<strData>false</strData>
			</item>
			<item>
				<strData>kHierarchyOption_All</strData>
			</item>
			<item>
				<strData>true</strData>
			</item>
			<item>
				<strData>false</strData>
			</item>
			<item>
				<strData>false</strData>
			</item>
		</v2>
		<v1>
			<count>7</count>
			<item_version>0</item_version>
			<item>
				<strData>Producer</strData>
			</item>
			<item>
				<strData>Consumer</strData>
			</item>
			<item>
				<strData>IsMultiThread</strData>
			</item>
			<item>
				<strData>IsProcessorSucceeded</strData>
			</item>
			<item>
				<strData>IsAnyCAD</strData>
			</item>
			<item>
				<strData>Duration(second)</strData>
			</item>
			<item>
				<strData>DeltaWorkingSet(MB)</strData>
			</item>
		</v1>
		<v2>
			<count>7</count>
			<item_version>0</item_version>
			<item>
				<strData>ATF::MaxATFProducer</strData>
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			<item>
				<strData>ATF::GLTFConsumer</strData>
			</item>
			<item>
				<strData>true</strData>
			</item>
			<item>
				<strData>true</strData>
			</item>
			<item>
				<strData>false</strData>
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			<item>
				<strData>4.57</strData>
			</item>
			<item>
				<strData>234</strData>
			</item>
		</v2>
	</WorkdataEvent>
	<m_sServiceName>
		<strData>Processor</strData>
	</m_sServiceName>
</e>
</boost_serialization>
